The Time-Travelling Defenders stopped him, but he showed up centuries later allied with other Mystics.ĮLSPETH CROMWELL: Fantastic Four enemy who summoned Mephisto, but died in the process. His specialty was Animating Golems, and some Alchemy that messed-up The Vision. Has stronger Asgardian-based physiology.ĬHANDU: Some Arabic mystic who allied with Prince John (from Robin Hood and Mordred (from King Arthur. He was apparently rather powerful (moreso in Other-Realm), and strong enough to brawl with The Hulk.ĬASIOLENA: Reputed to be "Equal to the Enchantress" as a sorceress (defeated her as part of her backstory), and teamed with Poppo as Ollerus's minion. He was rendered inert, and has yet to reappear. Strange and the others managed to combined them all back into Arisen Tyrk.
#MUTANTS AND MASTERMINDS 3E BUILDS SUPERMAN PL 10 FULL#
The Lunatiks engaged in rampant vigilantism during full moons (attacking murderers and litterbugs with equal aplomb), but The Defenders fought them. Trying to pursue Jameson, he was trapped in a portal, and split into numerous fragments, such as the Nilffim Riders, The Lunatiks (acrobatic spouters of pop culture- usually popular music and catchphrases like "Well, Ex-CUUUUUUSSSSSSE ME!!") and Harrison Turk. Desiring the Godstone that was then attached to John "Man-Wolf" Jameson, he teamed with Kraven the Hunter, but both lost. '70s characters tend to get the "Villain wins the first round Hero wins the second" thing.ĪRISEN TYRK: The ruler of Other-Realm, using a combination of magic and sorcery to do so. Essentially all the same, these guys will use whatever power imaginable, at oddly-varied levels: sometimes they'll be mountain-shatteringly powerful, and at other times it only takes one solid shot to beat them. Then I can just throw guys I've researched onto here. I made mention of refusing to build any more of them, but this way might actually be more effective- just create a Generic Build for all of these losers. OR whatever hero they're fighting just found some Macguffin and defeated them. They appear to throw some stuff at Doctor Strange, give him some trouble, and then be defeated because he did better next time. Their costume is usually a robe (male) or dress (female). Most of them have some kind of stupid, forgettable name like XAROX or CHANDU or CHONDU or something foreign-sounding, often with "The Mystic" tossed in. They combine the worst aspects of the use of Magic (varied Power Levels random powers that come and go half-assed ways of writing the villain's defeat) in comics together with them being generally less-used than other villains, making doing any kind of research annoying. Statting up Magic Villains is such a raging pain in the ass. Total: Abilities: 46 / Skills: 14-7 / Advantages: 4 / Powers: 54 / Defenses: 13 (124) Binding a Wizard's hands, body or mouth may impede certain spells. Power Loss (Magic)- Casting magical spells requires some freedom of movement, and sometimes even speech. Other Magic Stuff +8 (Probably Afflictions and Junk)ĭodge +8 (DC 18), Parry +7 (DC 17), Toughness +2 (Probably Has a Force Field or Something Dumb), Fortitude +4, Will +6
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Magic Stuff +8 (+8-14 Damage, Probably Ranged, DC 23-29) "Whatever Powers The Write Tought Of- I Dunno, F*** Off" Variable 7 "Magical Senses" Senses 5 (Detect Magic- Acute, Analytical & Ranged)
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Improved Critical (Magical Attacks), Ranged Attack 2, Ritualist Group Affiliations: Probably Some Demon or Something (seriously, all these stories are similar) Created By: Any Writer Without A Better Ideaįirst Appearance: Various Comics (mostly filler)